class MeshRepairer {
public:
    struct RepairOptions {
        bool fixHoles;
        bool removeDuplicates;
        bool fixIntersections;
        bool fixOrientation;
        double tolerance;
    };

    bool repair(MeshData& mesh, const RepairOptions& options) {
        if (options.fixHoles) {
            fillHoles(mesh);
        }
        
        if (options.removeDuplicates) {
            removeDuplicateElements(mesh);
        }
        
        if (options.fixIntersections) {
            resolveIntersections(mesh);
        }
        
        if (options.fixOrientation) {
            correctOrientation(mesh);
        }
        
        return validateMesh(mesh);
    }

private:
    void fillHoles(MeshData& mesh);
    void removeDuplicateElements(MeshData& mesh);
    void resolveIntersections(MeshData& mesh);
    void correctOrientation(MeshData& mesh);
    bool validateMesh(const MeshData& mesh);
}; 